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Update: 

Incoming changes I hope to have in over the next few weeks:

- Brand new profile system (for saves). Think old school Gunship like profiles.

- Medals and ranks for the profile

- New title screen and menus. Will be expanded to cater for custom maps/modules

- Entire world is now part of the game. Meaning custom maps/modules will be able to be located anywhere. And then overlayed with your own assets.

- Added sky shade. But old school, not realistic. 

- Upgrading and enabling the first two missions to be completable. Training and Intercept.

The last one might take a little longer because Im updating the Blender exporter to be more like a level editor.

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I'm really impressed by this project and I hope it garners well-deserved success. the F/A-18 is a beautiful bird and a simple-to-use, but simulation-oriented title like this is great to see.


If content suggestions are allowed, something that might make an interesting add-on someday if this project expands to those regions may be a mission editor. If a few air and ground units are developed eventually, then with even with basic, editable briefings and a simple asset placement system, the game's content pool is infinite. Edit your briefing, place your allies and enemies, and off you go!

Thanks for the wonderful notes and comments. There are things coming... my family life and a dozen other projects are making it difficult to get to add the features. Here's a short planned list:
- Building mission maps in Blender (complete with data and ai config). I have this already at about 90% complete
- Coop multi-play. I built my own server system for this (and a couple of other games). Again this is pretty much complete, small changes here and there needed.
- Updated UI and mission systems (to accommodate for custom missions).
The app may end up on Steam too since Steam Workshop might be a better place for modding the game. 
Hope that helps. Current estimates, maybe most of the above by Xmas 2024. Earlier will be better.. but so many other things can get in the way.

how do i see if my missile has lock, or do i just launch my aim9 when my crosshair is inside the target square

make a copy of a-10 tank killer it would be so cool

am i just stalling, or does climb not affect altitude as much as it should?

Yeah you are prob stalling :) 
Chuck on the afterburners for steep climbs.

Sorry I havent updated this in ages. I hope to be getting to this soon with some proper missions and online pvp or similar.

what button do i press to turn on afterburners? 


also is the cockpit interactive? 

Not sure what you mean "interactive". This is a replica (not a direct copy) of the original Amiga F18 Interceptor game. The cockpit is your feedback information for the keys you press.

i mean whether or not i can click buttons in the cockpit, like xplane 11

another question: how does target lock work? do i just [space] when the enemy is in my hud with the square, or do i actually have to track him?

Its like the original. Use the +thrust key. When its 100% press once to activate afterburner (goes yellow) press again to disable.

Target is just pressing T which will cycle through the targets (see key map on the page). Note: If you are playing locally, the debug info is available - it is not available on web (only portions of it)

nice game

Thanks. I hope to get and finish it soon. But work... life... <sigh>

Just letting people know. Big update coming soon - missions, many fixes and more...

This is by far one of the best free aviation game aside from tiny combat. Great Work!

Multiplayer would rock. Just puttin' that out there.

Its coming :) Along with a bunch of missions etc.