f18 is a remake of the original Amiga title f18 Interceptor.

Using the Defold game engine. The dev diary is here. Currently an in-development demonstrator.

Updates:

  • New Keyboard Controls - Pause is now P
  • Dashboard updates: Target, Landing Gear, Warnings, GForce, Weapons and more.
  • Migs flying paths/routes
  • More improvements to f18 flight model (still more to come).
  • Various improvements to scene. 

I hope to have a regular release every second Friday (Australian Central Time).

Currently this isnt happening as much as I'd like (due to various problems) so I will probably try every second week.

https://forum.defold.com/t/f18-interceptor-building-my-favorite-old-amiga-game/6...

Much of the simulation is similar but many features are different. The goal for me was to make something that 'looks and feels' like the old game with a few new bits and pieces.

This is primarily a desktop game (there is no key input for mobile yet).

HINT: Press P to begin, and make sure you hold S right away or you will end up in the water!! Good luck!

Keys:

WSADUp, Down, Left and Right controls for the f18
Ptoggle Pause
F1 and F2Increase resolution or decrease resolution
1 and 2Increase throttle or decrease throttle
TABSelects weapon to fire
SPACEFires selected weapon (Gun not enabled yet)
TChoose a target focus
RChange Radar Range
Gtoggle Gear Up/Down
CChange cameras


Extended Keys:

Vwhile in Camera mode orbit, step through the non f18 objects
Bwhile in Camera mode orbit tell one of the Migs to follow/track you
BACKSPACEEnables physics debug
0While in debug shows Defold profiling info
/This is a rather interesting debug option. Message me if youd like to write your own f18 model (I supply one to start with).

Arrow Keys:

- Move camera in camera orbit mode at runtime.

- Select menu with UP/DOWN and ENTER key


Kakutai Pty Ltd
StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Publisher
Release date Dec 20, 2021
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorbukkat
GenreSimulation
Made withBlender, Defold, GIMP
Tags3D, DRM Free, f18, Flight, free, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksBlog

Download

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Click download now to get access to the following files:

f18-darwin.app.zip 6.2 MB
f18-win.zip 6.4 MB
f18-linux.zip 11 MB

Development log

Comments

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Update: 

Incoming changes I hope to have in over the next few weeks:

- Brand new profile system (for saves). Think old school Gunship like profiles.

- Medals and ranks for the profile

- New title screen and menus. Will be expanded to cater for custom maps/modules

- Entire world is now part of the game. Meaning custom maps/modules will be able to be located anywhere. And then overlayed with your own assets.

- Added sky shade. But old school, not realistic. 

- Upgrading and enabling the first two missions to be completable. Training and Intercept.

The last one might take a little longer because Im updating the Blender exporter to be more like a level editor.

(2 edits)

I'm really impressed by this project and I hope it garners well-deserved success. the F/A-18 is a beautiful bird and a simple-to-use, but simulation-oriented title like this is great to see.


If content suggestions are allowed, something that might make an interesting add-on someday if this project expands to those regions may be a mission editor. If a few air and ground units are developed eventually, then with even with basic, editable briefings and a simple asset placement system, the game's content pool is infinite. Edit your briefing, place your allies and enemies, and off you go!

Thanks for the wonderful notes and comments. There are things coming... my family life and a dozen other projects are making it difficult to get to add the features. Here's a short planned list:
- Building mission maps in Blender (complete with data and ai config). I have this already at about 90% complete
- Coop multi-play. I built my own server system for this (and a couple of other games). Again this is pretty much complete, small changes here and there needed.
- Updated UI and mission systems (to accommodate for custom missions).
The app may end up on Steam too since Steam Workshop might be a better place for modding the game. 
Hope that helps. Current estimates, maybe most of the above by Xmas 2024. Earlier will be better.. but so many other things can get in the way.

how do i see if my missile has lock, or do i just launch my aim9 when my crosshair is inside the target square

make a copy of a-10 tank killer it would be so cool

am i just stalling, or does climb not affect altitude as much as it should?

Yeah you are prob stalling :) 
Chuck on the afterburners for steep climbs.

Sorry I havent updated this in ages. I hope to be getting to this soon with some proper missions and online pvp or similar.

what button do i press to turn on afterburners? 


also is the cockpit interactive? 

Not sure what you mean "interactive". This is a replica (not a direct copy) of the original Amiga F18 Interceptor game. The cockpit is your feedback information for the keys you press.

i mean whether or not i can click buttons in the cockpit, like xplane 11

another question: how does target lock work? do i just [space] when the enemy is in my hud with the square, or do i actually have to track him?

Its like the original. Use the +thrust key. When its 100% press once to activate afterburner (goes yellow) press again to disable.

Target is just pressing T which will cycle through the targets (see key map on the page). Note: If you are playing locally, the debug info is available - it is not available on web (only portions of it)

nice game

Thanks. I hope to get and finish it soon. But work... life... <sigh>

Just letting people know. Big update coming soon - missions, many fixes and more...

This is by far one of the best free aviation game aside from tiny combat. Great Work!

Multiplayer would rock. Just puttin' that out there.

Its coming :) Along with a bunch of missions etc.